Guidelines for the Evaluation of Instructional Technology Resources.
Appendix C
Screening Criteria for Interactive Technology Resources
(Criteria is in black. My responses are in blue).
CURRICULUM CONTENT
-
The program appears to cover the content recommended in appropriate local, state, or national curriculum frameworks and content and performance standards.
The 8 musical animations were created as a supplementary resource and not as an entire curriculum. There are practical components for Performing Arts that rightly require students to make their own music and not simply learn about musical theory. (see Curriculum)
INSTRUCTIONAL DESIGN: OBJECTIVES
-
The scope / scale of the program as defined is appropriate to the stated objectives, e.g., whether this is a single concept program or a multi-year courseware system. I hadn't specified this as my thesis was on the animation medium itself more than the content of the animations. I would however, say that this approach lends itself to a courseware system as the exact content can be expanded for any range of age groups or purpose.
-
Appropriate use of the program appears likely to assist in the attainment of the stated objectives.
The improvement demonstrated by all six viewers in the Data section supports this.
INSTRUCTIONAL DESIGN: TEACHING AND LEARNING
-
The instructional design of the program appears to show some attention to pedagogy and to current research on technology-based instruction.
Yes. My literature survey on teaching with animation explores this area in detail.
-
Ideas, concepts, and theories are presented in a manner that supplements / enhances more traditional instructional materials. Yes. Supplementing and enhancing traditional methods and resources was my prime objective.
-
The instructional design, e.g., tutorial, demonstration, simulation, skill building, etc., is appropriate for the stated goals and objectives. Yes.
-
Reading and vocabulary levels are commensurate with the skill level of intended learners.
The vocabulary of the thesis was for adults but the vocabulary of the animations was for upper primary and above. This was my intention and the consensus of most of the viewers when asked whether the animations were suitable for children. (see Interviews)
-
Word lists, problem sets, sound, etc., can be customized by the student or teacher when appropriate; any such teacher settings cannot be altered by the learner. No.
-
Any game format utilized for instruction, reinforcement, or motivation is appropriate and enhances the overall instructional design.
No games were used although the educational merit of games was discussed in the literature survey on teaching with animation. The key signature animation was a learning environment.
-
The design of the program avoids excessive competition and violence, especially instructional games where the goal is to shoot, kill, or destroy. N/A
INSTRUCTIONAL DESIGN: STUDENT RESPONSE
-
The learner is actively engaged in the learning process with a focus on the goal of attaining program objectives.
Yes. Animation is a very engaging medium. This was discussed in various sections especially interactivity.
-
Responses to learners are supportive, appropriate, non-judgmental, neither demeaning nor ego threatening, and are not highly repetitive. There were no specific responses required from the user. The nature of the animations being user controlled could be considered “non ego threatening” as the user can watch them many times without fear of standing out in the classroom.
INSTRUCTIONAL DESIGN: TECHNOLOGY
-
When two ore more technologies are combined, the result adds to the learning experience over that attained from the use of one technology alone. The animations use various multimedia elements but they could be considered to only use one technology. The multiple elements, such as simultaneous video and audio, is very much a part of the teaching objective.
-
Graphics, icons, and instructional support materials for the computer and / or video portions of the program clearly support and reinforce the basic instructional design of the program.
This was my conscious intention. The details of this are discussed in the Research methodology section.
PROGRAM DESIGN (USER INTERFACE): STUDENT RESPONSE
-
Interactive strategies are intuitive, straightforward, and clear, allowing learners to focus on the instructional concepts rather than on the mechanics of the program. Yes.
-
When appropriate, the program limits the number of incorrect responses and, except in timed drills or tests, provides help, hints, or the correct answer after a reasonable number of attempts. N/A
-
The learner is instructed to enter the correct response before continuing with the program.
The learner was not instructed to enter any responses. Viewer
noted that maybe the user should have to answers questions correctly before moving onto the next section.
PROGRAM DESIGN (USER INTERFACE): INSTRUCTIONS/HELP
-
Instructions for program operation are clear, concise, complete, and avoid the use of “computer jargon.” Yes.
-
Learners can bypass instructions and / or return to them at will.
N/A . Although instructions weren't a big part of this thesis, the concept of not boring the user with information they might already know was utilised throughout the various sections within the Theory menu. e.g. When learning about Straight / swing, the word triplets is linked to a section all of its own. A user who already understands the triplet sub-divisions of swing would not need to see this information unnecessarily.
-
Help screens can be accessed quickly and easily, provide clear explanations for all aspects of the program, and offer context-specific help as appropriate. N/A. The various other programs that are used to display the information have their own help menus, i.e. web browser, media player, etc.
PROGRAM DESIGN (USER INTERFACE): NAVIGATION
-
Any icons used are logical, easily understood, and represent metaphors from the real world whenever possible. Yes. The only icons used are for video

, audio

and the
Theory menu 
. I made a slight variation on the video icon for the animation video

in the
index page.
-
One designated key is used consistently throughout to return learners to a previous menu.
Yes. The "back button" on the user's web browser always takes them back to the previous page and every page has a link to the Main menu at the bottom.
-
Program entry points are varied and are appropriate for the program.
No. The Main menu is the entry point because it is the master menu. Someone could go directly to a different page if they typed the extended address into their web browser but it would be quicker to navigate their way from the index.
-
Keyboard templates, guides, labels, and / or displays are provided to assist the learner as appropriate. N/A
PROGRAM DESIGN (USER INTERFACE): SCREEN DISPLAY
PROGRAM DESIGN (USER INTERFACE): ACCURATE AND CURRENT
-
All content is factually accurate, including style, usage, formulae, calculations, etc. Yes.
PROGRAM DESIGN (USER INTERFACE): PRESENTATION
-
Maps, graphs, and other illustrations are easy to read, simple to interpret, and technically accurate. Yes.
-
For commentary in any language, the grammar and syntax are correct, the pronunciation is clear and easily understood, and all pronunciation and grammar are standard for that language. Yes.
-
Any use of accent or dialect is designed specifically to support the instructional objectives, and content of the program. There were different accents between the two voice-over people involved but in each case, they used their natural accent.
-
Any use of on-camera narration (talking heads), voice-over narration, dialog, and / or dramatization is designed to maintain student interest and involvement. Yes.
-
Pace of the narration is appropriate for the intended grade level of the learner.
Yes although most people noted that the pace of the Reading charts animation was too fast.
- Pace of the narration is designed to maintain student interest and is suited to the content. Yes.
-
As appropriate, the program uses a variety of image types, e.g., full-motion video, live action, still images, light microscopy, x-rays, computer graphics, animation, etc. Yes.
PROGRAM DESIGN (USER INTERFACE): INSTRUCTIONAL SUPPORT MATERIALS
-
There is a list of any books, equipment, additional resources, or materials required or recommended for use with the program. N/A
TECHNICAL QUALITY: PROGRAM OPERATION
-
When appropriate, the program recognizes the absence of, or a problem with, peripherals and delivers appropriate messages to continue operation. The electronic presentation of this thesis is not actually a program so normal responses from the user's operating system can occur as usual.
TECHNICAL QUALITY: AUDIO
-
Any available audio can be controlled by the learner, unless preset by the teacher, and / or a headset can be used. Audio volume can be controlled by the user, with or without headphones. Yes.
-
There is complete synchronization of narrative with the visuals. The original animations made available to the viewers were in Flash format as Shockwave files. (.swf) Although I ensured that the audio and visual were synchronized within the Flash environment, I could not guarantee how they would play on the each viewer’s computer. Although Flash has an output to video function, this did not sync the audio and visual accurately. Using the original audio tracks as the master timeline, I used a video editing program (Adobe Premiere Pro) to speed up or slow down various passages to ensure complete synchronicity. These video files were then saved in Windows Media format (.wmv) to reduce the file sizes.
TECHNICAL QUALITY: VISUAL
- The amount of information displayed at one time is appropriate to the age and skill level of the learner and is not so much that it becomes confusing. Some of the pages are quite long but the process of scrolling allows the user to control how much they see at one time.
-
Students, cartoon figures, or other personifications portrayed in the visuals are appropriate for the age level and developmental level of the intended audience.
Yes. The only personification used is the skipping stick figure in the Time signatures animation.
-
Colours are selected for maximum discrimination when used on non-colour screens. As most of the graphics relate to sheet music, black and white were the two main colours used. Red, blue and green were also used for highlighting purposes and all of the colours translate well. (Monochrome screens aren’t even available anymore).
Appendix F
Exemplars for Future Development of Interactive Technologies
PROGRAM OPERATION
-
The program will easily print, display, and / or electronically transmit assessment components, instructional segments, performance records, learner-created materials, etc. Yes.
-
Efficient data compression keeps the number of disks to a minimum.
The entire thesis is on the web site www.brendanpauljacobs.com. Audio is compressed using the MP3 codec and videos are in Windows Media format.
PLATFORMS/OPERATING SYSTEMS/NETWORKS
PRODUCTIVITY TOOLS
VISUAL
AUDIO
Main menu